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Chi sono
I am a 3D artist specializing in creating high-quality assets for games, animation, and visual production. My workflow covers the full pipeline:
• Low-poly & high-poly modeling
• Retopology and clean topology optimization
• UV-unwrapping and texturing (PBR, Substance Painter, procedural setups)
• Realistic and stylized asset creation
• Animation (simple and complex object animations)
• Compositing and rendering in Blender... Continua a leggere