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stiven_higuera

Stiven Higuera

@stiven_higuera

Software Developer, Unity Games and FullStack Web Apps

Colombia
Spagnolo, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hi, I'm Stiven, a Multimedia Engineer and developer focused on game development and full-stack web solutions. I create Unity and Unreal games, VR-focused experiences, improve gameplay systems, and build web applications with React, Node.js, PostgreSQL, SQL Server, and Firebase. I also work with AI-assisted workflows, MCP integrations, and SDD documentation to deliver with better structure, and communication. I'd be glad to help bring your idea to life. Itchio: https://kenshystz.itch.io GitHub: https://github.com/StivenHiguera Portfolio: https://stiven-higuera-abadia-portfolio.vercel.app... Continua a leggere

Competenze

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stiven_higuera
Stiven Higuera
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Consulta i miei servizi

Creazione completa di giochi
I will develop, fix bugs and improve your unity or unreal game
Creazione completa di giochi
I will develop your furry, yaoi, gay sfw and nsfw game in unity

Portfolio

Esperienza lavorativa

Freelancer.com

Freelancer.com

Lavoratore autonomo • 1 yr 9 mos

Full Stack & Game Developer

Jan 2026 - Present4 mos

Currently working as a Software Developer and Game Developer at Dreampulse Interactive a startup in Colombia, focused on full stack development, interactive tools, Unity prototypes, and game-related software projects. My work combines web development, backend integration, UI/UX thinking, gameplay systems, and interactive experiences, with the goal of building clear, maintainable, and scalable digital products. On the software side, I work with technologies such as React, Vue.js, JavaScript, Node.js, Python/Flask, REST APIs, SQL databases, Git, and modern development workflows. I focus on creating modular interfaces, reusable components, clean project structure, and reliable frontend-backend communication. As a Game Developer, I work with Unity and C#, building gameplay systems, interactive mechanics, UI flows, mobile game prototypes, and tools for better iteration. I have worked on projects involving runner-style mechanics, physics-based puzzle systems, drag-and-drop interactions, grid-based editors, player feedback, and optimization for smoother user experience. A key part of my current workflow is using AI-assisted development tools such as OpenCode, MCP-based workflows, Unity MCP, BlenderMCP, Skills, and structured prompts to support prototyping, debugging, documentation, code review, and technical planning. I use these tools to improve speed and quality while still prioritizing clean architecture, maintainable code, and good development practices. Key contributions: • Built and improved frontend and full stack features • Developed modular UI components and reusable systems • Integrated APIs, databases, and interactive workflows • Built Unity gameplay systems, prototypes, and interactive mechanics • Worked on mobile game concepts and gameplay iteration • Used AI-assisted workflows to improve speed, debugging, and technical organization • Applied clean code, maintainability, and user-focused development principles

Full Stack Developer | Vue 3, Flask & Realtime Systems

Jun 2025 - Jan 20267 mos

Worked as a Full Stack Developer at Corporacion SIICSA in Colombia, contributing to the development of a multi-channel CRM platform focused on scalability, real-time communication, and operational efficiency. I was responsible for building a responsive single-page application (SPA) using Vue 3, Vuetify, and Vite, delivering more than 20 core views and reusable components that supported daily commercial workflows such as customer tracking, campaign management, and internal coordination. A key part of my role involved implementing real-time features using Pusher WebSockets, enabling instant updates across chat modules, notifications, and user interactions. I also developed and integrated RESTful APIs using Python and Flask, connecting frontend systems with SQL Server databases to manage structured customer data and activity tracking. Additionally, I designed and implemented dashboards and data visualizations using Chart.js and supporting faster and more informed decision-making processes within the platform. I worked with cloud services such as Azure Blob Storage and Azure App Service to handle media storage and deployment processes, gaining practical experience in managing production-ready environments. I also contributed to a mobile companion application (Android) built with Flutter and Dart, implementing core UI flows, push notifications using Firebase Cloud Messaging (FCM), and real-time synchronization across devices to ensure continuity between web and mobile platforms. Throughout this role, I focused on writing clean, maintainable code and building modular systems that could scale with business requirements. Key contributions: • Developed a Vue 3 SPA with scalable and reusable component architecture • Implemented real-time communication using WebSockets (Pusher) • Built and integrated REST APIs with Python/Flask and SQL Server • Created dashboards and data visualization tools using Chart.js • Managed cloud storage and deployment

Unity Developer (C#) | Gameplay Systems & Interactive Experiences

Feb 2024 - Dec 202410 mos

Worked as a Unity Developer at Corporacion Talentum in Colombia on interactive educational and simulation-based software, building 3D experiences for PC, Android, and WebGL. My work focused on translating functional requirements into usable, interactive systems with maintainable architecture, and smooth user experience. I developed and maintained gameplay-oriented features using Unity and C#, including interactive mechanics, UI flows, physics-based systems, and scene logic. I worked with modular development practices such as Scriptable Objects and event-driven patterns to make systems easier to extend, reuse, and maintain across different scenes and learning modules. A major part of my role involved improving the structure and usability of interactive educational experiences. I collaborated with designers, educators, and stakeholders to understand the learning goals behind each feature and convert them into clear user interactions. This helped me strengthen my ability to build software that is not only functional, but also intuitive and engaging for the final user. I also worked on performance and platform consistency for PC, Android, and WebGL builds. This included identifying bottlenecks, adjusting assets or scene behavior when needed, and keeping interactions stable across different environments. This experience gave me a practical understanding of how to build Unity projects that must run reliably outside the editor. In addition to gameplay and UI work, I gained experience with version control using Git and supported development environments with Docker. Key responsibilities and achievements: • Developed interactive 3D educational experiences in Unity/C# • Built gameplay mechanics, UI flows, scene logic, and physics-based interactions • Used Scriptable Objects and event-driven patterns to improve modularity and maintainability • Supported PC, Android, and WebGL builds with attention to performance and stability