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supersylph

Henri W

@supersylph

VP of Software Engineering

Indonesia
Indonesiano, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Seasoned software engineering leader and technical specialist with over 15 years of experience architecting scalable systems and driving software infrastructure. Co-Founder of IXA Technology—with hands-on innovation as an indie game developer, specializing in advanced simulation technology, real-time graphics pipelines, and immersive cross-platform experiences.... Continua a leggere

Competenze

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supersylph
Henri W
offline • 

Consulta i miei servizi

Creazione prototipi
I will develop games and custom mixed reality apps
Creazione prototipi
I will assist you in game development

Portfolio

Esperienza lavorativa

Octagon_Studio

Software Developer

Octagon Studio • Full time

Feb 2020 - May 2023 • 3 yrs 3 mos

Software Developer (Prototyping & R&D) Rapid Systems & Interaction Prototyping: Engineered fast-iteration software prototypes and proof-of-concept (PoC) applications to test novel interactive mechanics, real-time graphics pipelines, and spatial experiences before transitioning to full-scale production. Technical Feasibility & Architecture: Evaluated technical constraints, hardware capabilities, and performance bottlenecks early in the development lifecycle to de-risk production pipelines and inform architectural decisions. Bridge Between R&D and Production: Translated initial design requirements and experimental tech spikes into clear, modular C# codebases and asset workflows, enabling seamless handoffs to core production engineering teams. Cross-Disciplinary Execution: Collaborated closely with 3D artists, UI/UX designers, and hardware leads to rapidly validate real-time rendering, hardware input interfaces, and visual feedback loops.

Public_Company Community

Software Developer

Public Company Community • Full time

Jun 2006 - Dec 2017 • 11 yrs 6 mos

Self-taught software developer and former digital artist with cross-disciplinary expertise at the intersection of real-time computer graphics, high-fidelity physics, and simulation technology. Proven track record of progressing from artistic production to executive technical leadership, delivering complex, mission-critical simulation hardware and software architectures.