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Chi sono
Hi! I'm a professional 3D artist and digital sculptor with a Master’s degree in Computer Science and a strong background in 3D modeling, sculpting, and texturing.
I specialize in creating high-quality 3D models for games, real-time engines and visual presentations. My workflow combines artistic skill with technical precision, allowing me to deliver clean topology, optimized meshes, and production-ready assets.
I pay close attention to details, proportions, and surface quality, and I always focus on meeting project requirements.... Continua a leggere