
Francesco S.
3D artist specialized in creating optimized assets for games
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Freelance 3D Artist
Discord • Freelance
Sep 2023 - Present • 2 yrs 8 mos
With years of freelance experience, I bring your 3D projects to life with precision, creativity, and a commitment to excellence. I specialize in creating renders, detailed 3D models high poly and low poly, and optimized real-time environments, helping brands and independent clients achieve stunning visual results. I have collaborated with international companies, including Luxottica, delivering high-quality 3D models of glasses and sunglasses from technical drawings to polished renders for advertising campaigns and websites. Using 3ds Max, Substance Designer, and V-Ray, I consistently met deadlines while exceeding quality standards and receiving glowing feedback. As a 3D Environment and Hard Surface Artist, I’ve designed and optimized mobile and PC projects in Unity and Unreal Engine, handled sculpting and retopology in ZBrush, and led small teams of artists to ensure every asset aligns with artistic and technical guidelines. What I can offer: 3D Modeling & Texturing Hard Surface Rendering & Materials Environment Design & Level Blockouts Lighting & Post-Processing Real-Time Asset Optimization for Games and Apps Team Leadership for Small 3D Teams Tools I master: Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter & Designer, Unity, Unreal Engine, V-Ray, Marmoset Toolbag, Photoshop, AutoCAD I take pride in delivering projects on time, maintaining clear communication, and ensuring every client is fully satisfied. Let’s create visuals that stand out, impress your audience, and bring your vision to life.
3D Render Artist
Oakley • Full time
Aug 2025 - Apr 2026 • 8 mos
As a 3D Render Artist, I was responsible for the modeling and management of geometries for prescription glasses and sunglasses, aimed at creating photorealistic renders for advertising spots and websites. Starting from the analysis of technical drawings, organized in PureRef as reference guidelines, I worked in 3ds Max to build the models, also developing dedicated materials in Substance Designer, which were then applied in the engine and rendered using V-Ray. This experience allowed me to develop strong self-management skills within an established, complex workflow, adhering strictly to the guidelines and quality standards required by a multinational company like Luxottica, and contributing to the timely meeting of deadlines set by high-end brands with which the company collaborates.
3D Environment Artist
Horizon Digital Agency • Full time
Jan 2024 - Jul 2025 • 1 yr 6 mos
COMPANY IS EVENT HORIZON (NOT HORIZON DIGITAL AGENCY). I have managed and designed mobile projects in the role of 3D Environment Artist, using Maya, Substance Painter, and Unity as the primary tools in the pipeline. At various stages of the projects, I was also involved in sculpting in ZBrush, with a particular focus on retopology and optimization to ensure high performance on mobile hardware. In my last two projects, I had the opportunity to lead a small team of 3D artists (2 people), ensuring adherence to the guidelines provided by the leads and maintaining high-quality standards throughout the entire production workflow.