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therevfs

Francesco S.

@therevfs

3D artist specialized in creating optimized assets for games

Italia
Spagnolo, Inglese, Italiano
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I focus on clean topology, UV unwrapping, baking, and game-ready textures (PBR). Whether you need low-poly (or HP too) props, environments with modular kits, I can deliver assets that are both visually appealing and performance-friendly. 🎮 What I offer: - Game-ready 3D models (FBX/OBJ) - Stylized or realistic assets - UV mapping + lightmap UVs (if you need) - PBR textures or stylized - Clean topology for real-time use - Modular asset packs. Tools I use: Maya, Blender, Substance Painter & Designer, Photoshop, ZBrush, Speedtree, Unity, Unreal Engine, Marmoset... Continua a leggere

Competenze

t
therevfs
Francesco S.
offline • 

Consulta i miei servizi

Oggetti ed Elementi
I will high quality 3d models and renders for games and advertising

Esperienza lavorativa

Discord

Freelance 3D Artist

Discord • Freelance

Sep 2023 - Present2 yrs 8 mos

With years of freelance experience, I bring your 3D projects to life with precision, creativity, and a commitment to excellence. I specialize in creating renders, detailed 3D models high poly and low poly, and optimized real-time environments, helping brands and independent clients achieve stunning visual results. I have collaborated with international companies, including Luxottica, delivering high-quality 3D models of glasses and sunglasses from technical drawings to polished renders for advertising campaigns and websites. Using 3ds Max, Substance Designer, and V-Ray, I consistently met deadlines while exceeding quality standards and receiving glowing feedback. As a 3D Environment and Hard Surface Artist, I’ve designed and optimized mobile and PC projects in Unity and Unreal Engine, handled sculpting and retopology in ZBrush, and led small teams of artists to ensure every asset aligns with artistic and technical guidelines. What I can offer: 3D Modeling & Texturing Hard Surface Rendering & Materials Environment Design & Level Blockouts Lighting & Post-Processing Real-Time Asset Optimization for Games and Apps Team Leadership for Small 3D Teams Tools I master: Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter & Designer, Unity, Unreal Engine, V-Ray, Marmoset Toolbag, Photoshop, AutoCAD I take pride in delivering projects on time, maintaining clear communication, and ensuring every client is fully satisfied. Let’s create visuals that stand out, impress your audience, and bring your vision to life.

Oakley

3D Render Artist

Oakley • Full time

Aug 2025 - Apr 20268 mos

As a 3D Render Artist, I was responsible for the modeling and management of geometries for prescription glasses and sunglasses, aimed at creating photorealistic renders for advertising spots and websites. Starting from the analysis of technical drawings, organized in PureRef as reference guidelines, I worked in 3ds Max to build the models, also developing dedicated materials in Substance Designer, which were then applied in the engine and rendered using V-Ray. This experience allowed me to develop strong self-management skills within an established, complex workflow, adhering strictly to the guidelines and quality standards required by a multinational company like Luxottica, and contributing to the timely meeting of deadlines set by high-end brands with which the company collaborates.

3D Environment Artist

Horizon Digital Agency • Full time

Jan 2024 - Jul 20251 yr 6 mos

COMPANY IS EVENT HORIZON (NOT HORIZON DIGITAL AGENCY). I have managed and designed mobile projects in the role of 3D Environment Artist, using Maya, Substance Painter, and Unity as the primary tools in the pipeline. At various stages of the projects, I was also involved in sculpting in ZBrush, with a particular focus on retopology and optimization to ensure high performance on mobile hardware. In my last two projects, I had the opportunity to lead a small team of 3D artists (2 people), ensuring adherence to the guidelines provided by the leads and maintaining high-quality standards throughout the entire production workflow.