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Chi sono
I am a 3D artist specializing in low poly game characters, models, and assets optimized for Unity, Unreal Engine, and mobile games. I help game developers and indie studios solve common issues like poor performance, unoptimized models, messy topology, and lack of stylized characters. I create clean, lightweight, and game ready characters including heroes, NPCs, enemies, and props. I also fix existing models, improve rigging, reduce polygon count, and enhance visual quality. My goal is to deliver fast, smooth, and production ready assets that improve gameplay performance and visual appeal.... Continua a leggere