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Chi sono
Professional 3D Game Artist with 6+ years of experience creating AAA-quality characters, props, weapons, and environment assets. Specialized in realistic & stylized modeling, high poly sculpting, retopology, UVs, baking, PBR texturing, and 3D scan cleanup. Expert in ZBrush, Maya, Substance Painter, Marmoset, Photoshop, Unreal Engine, and Unity. I create optimized, game-ready assets with clean topology and production-quality results for games, cinematics, and 3D printing.... Continua a leggere