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Chi sono
3D modeler specializing in hard surface modeling and creating realistic 3D models. I work with machinery, weapons, vehicles, props, and mechanical objects. I create high-poly and low-poly models, game-ready assets, UV mapping, and PBR textures. I focus on clean topology, accurate shapes, and detailed features. I work in Blender and Substance Painter. I am open to collaborating on projects for games, visualization, and animation.... Continua a leggere