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Chi sono
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Creative and detail-oriented 3D Character Modeling Artist with a strong foundation in anatomy, form, proportion, and visual storytelling. Experienced in designing and sculpting high-quality, production-ready characters for games, animation, film, and digital media. Skilled in translating 2D concepts into fully realized 3D models with clean topology, optimized geometry, and efficient UV layouts.
Proficient in industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, with a solid understanding of texturing, shading, and rendering workflows. eshes,... Continua a leggere