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Chi sono
I'm a passionate 3D Character Artist helping game developers, studios, and creators bring ideas to life with professional game-ready assets. My expertise includes second life characters, clothes, stylized characters, MetaHumans, VRChat avatars, Roblox characters, character optimization, retopology, UV mapping, PBR texturing, and Unreal Engine 5 & Unity workflows. From creating new models to fixing existing ones, I focus on quality, performance, and production-ready results that fit modern game pipelines.... Continua a leggere