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vasyl_demydenko

Vasyl Demydenko

@vasyl_demydenko

3D Artist, Game Ready Props and Hard Surface Models

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Alcune informazioni sono riportate in lingua inglese.
Chi sono
I'm Vasyl, a 3D artist creating game-ready props, weapons and hard-surface assets for indie games. Using Blender and Substance 3D Painter, I handle modeling, retopology, UV unwrapping, baking and PBR texturing. My portfolio focuses on sci-fi and post-apocalyptic props with worn metals and detailed materials. I also create low-poly environment assets and assemble scenes in Unity. Expect attention to topology, texture quality and your project's requirements. Send me your references, target engine and asset budget so we can plan the right result.... Continua a leggere

Competenze

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vasyl_demydenko
Vasyl Demydenko
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Arte per gaming
I will create game ready 3d props and hard surface models with pbr textures
Oggetti ed Elementi
I will texture your 3d props with pbr materials in substance painter

Portfolio

Esperienza lavorativa

Self-Employed_/ Freelancer

3D Artist - Personal and Educational Projects

Self-Employed / Freelancer • Lavoratore autonomo

Oct 2025 - Present • 1 yr 1 mo

Created game-ready props and hard-surface assets through modeling, retopology, UV unwrapping, baking and PBR texturing in Blender and Substance 3D Painter. Developed a portfolio of sci-fi and post-apocalyptic props, including a wall terminal, hacking console, SMG, gas mask and tactical plate carrier. Built a low-poly Pirate Island environment with modular assets, texture atlases and five characters, then assembled the scene in Unity with terrain, lighting, fog, skybox and a walkable exploration setup.