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verneybois

Verney B

@verneybois

2D and 3D character Artist,Game Art, rigging and Animation

Francia
Francese, Inglese, Spagnolo, Tedesco, Italiano
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I'm a creative 2D and 3D artist specializing in character design, furry and anthro art, 3D modeling, character rigging, animation, and game assets. I create custom character illustrations, reference sheets, Blockbench models, textures, game environments, and animation-ready characters. I focus on quality, attention to detail, clear communication, and understanding each client's vision. Whether you need a unique character or assets for your game, I aim to deliver work tailored to your requirements. Message me to discuss your project!... Continua a leggere

Competenze

v
verneybois
Verney B
offline • 

Consulta i miei servizi

Animazione personaggi
I will create spine 2d character rigging and smooth game animations for game projects
Illustrazione di fumetti
I will create a full colour manhwa webtoon comic from your story with polished panels

Esperienza lavorativa

Asobo_Studio

Game Artist

Asobo Studio

Mar 2020 - Apr 2020 • 1 mo

Worked on digital art and animation concepts for game-related and creative projects, with a focus on environments, backgrounds, character assets, and 2D animation preparation. Developed visual concepts inspired by fantasy worlds, landscapes, fictional settings, and interactive storytelling. Created or developed artwork based on project references, mood boards, and creative briefs, paying attention to composition, lighting, atmosphere, color, and visual consistency. Explored character rigging and animation workflows using suitable software, including Moho Pro where applicable, to support expressive character movement. Focused on preparing organized assets and maintaining consistency between characters, backgrounds, and the overall visual direction of each project. Considered intended output formats and production requirements when preparing artwork for digital use. Applied feedback, refined visual details, and approached each project with an emphasis on communication, organization, and creative problem-solving. Aimed to produce artwork and animation assets suited to game development, digital storytelling, and independent creative projects.

Ubequitas_Intelligence

3D Character Artist

Ubequitas Intelligence

Feb 2020 - Mar 2020 • 1 mo

Focused on 3D character modeling, sculpting, and preparation of character assets for animation and interactive projects. Developed realistic and stylized character concepts, including humanoid characters, fantasy figures, creatures, and game-inspired designs using appropriate modeling workflows. Worked with 3D modeling principles such as topology, proportions, surface detail, and mesh organization to prepare assets for their intended use. Explored character rigging, skeletal structures, and deformation workflows to support natural movement and animation. Prepared character assets with attention to model structure, visual quality, and compatibility with the target software or project pipeline. Considered the requirements of game engines and animation workflows when organizing models and related files. Emphasized careful project planning, consistency, and problem-solving while refining models according to references and technical requirements. Aimed to create usable character assets that balance visual appeal with the practical needs of games, animation, and digital production.

SOLO_Motor Controllers SRL

2D & 3D Artist

SOLO Motor Controllers SRL

Jan 2020 - Feb 2020 • 1 mo

Worked on creative projects involving 2D illustration, 3D character modeling, custom character design, and digital artwork. Developed original character concepts based on client briefs, sketches, and visual references, with attention to proportions, anatomy, color harmony, and visual consistency. Created character illustrations, furry and anthro designs, fursona concepts, character reference sheets, and stylized digital artwork tailored to different artistic requirements. Also explored 3D sculpting, character modeling, and asset preparation for games and animation projects. Focused on understanding project requirements, maintaining clear communication, organizing project files, and applying feedback throughout the creative process. Prioritized detail, originality, and consistency while adapting to different art styles and client expectations. Worked to deliver polished artwork that aligned with the intended purpose of each project, whether for personal characters, online profiles, creative portfolios, or game-related concepts.