v
victor8895

victor.o

@victor8895

2d and 3d illustrator

Nigeria
Inglese, Italiano, Francese, Tedesco, Spagnolo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
I'm 2D artist specializing in manga illustration, comic book art, webtoon, graphic novel, pixel art game, card game design, 3d jewelry design and cad modelling 3d printing file. Using Clip Studio Paint, Procreate, Krita, Adobe Photoshop, Ibis Paint and InDesign, I create print ready digital art, character design, UI/UX assets, fantasy maps, covers and branded graphics with clear workflow, fast communication and revision focused delivery trusted by creators, brands, and game developers. Let’s bring your vision to life.... Continua a leggere

Competenze

v
victor8895
victor.o
offline • 
Tempo di risposta medio: 23 ore

Consulta i miei servizi

Illustrazione di fumetti
I will draw anime manga comic book pages, manga panels, webtoon and manhwa illustration
Oggetti ed Elementi
I will create pixel art icons, textures and resource packs for minecraft and indie game

Esperienza lavorativa

Comic_Con Africa

Comic artist & illustration

Comic Con Africa • Part time

Mar 2018 - Present • 8 yrs 7 mos

I've spent the last several years building a career around one core skill visual storytelling and applying it across every format that needed it. What started as comic and manga illustration grew into a full multidisciplinary practice covering card game art, pixel art, and game-ready asset design. Over 100+ projects delivered, I've worked as: A comic and manga illustrator, producing original character art, comic panels, covers, and full sequential pages for independent creators and small publishers handling everything from concept sketch to final color. A card game / TCG illustrator, designing original card art for trading card games and tabletop projects, matching set styles and composition requirements across full card libraries. A pixel artist, creating custom icons, item textures, and Minecraft resource packs for indie game developers and server owners game-ready assets from 16x16 up to 64x64, styled to fit fantasy, sci-fi, or vanilla themes. Across all of it, the throughline has stayed the same: study the client's world, match their style precisely, and deliver art that looks like it was made in house not outsourced.