I’m a professional 3D artist creating custom models and digital assets for games, animation, products, visualization, 3D printing, and digital experiences. I work from concepts, sketches, photos, drawings, measurements, CAD references, and existing models. My skills include character and creature modeling, hard-surface and organic modeling, products, mechanical parts, props, environments, sculpting, retopology, UV mapping, texturing, rendering, and optimization. I focus on clean geometry, accurate details, and production-ready results.... Continua a leggere