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Chi sono
I'm a 3D artist who turns your ideas into visuals you can rotate, refine, and fall in love with — before they're built or rendered for real. I specialize in [product visualization / character modeling / architectural rendering] using [Blender / Maya / ZBrush], focused on clean topology, optimized files, and models that actually work for their purpose.
What you get: clean meshes, fast turnaround, clear communication, and revisions until it's right.
Send me a message — let's talk about your project.... Continua a leggere