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Chi sono
About Me
I am a Software Engineer, Web Designer, and Game Developer specializing in advanced 3D pipeline workflows that bridge the gap between cutting-edge technology and stunning visuals. My expertise focuses on building custom software tools designed to enhance, calibrate, and bring both AI-generated and custom, hand-made 3D models to life.
What I Deliver:
Advanced Asset Calibration: Custom tooling to ensure exact-replicate texturing, precise rigging, and flawless optimization.
Dynamic Animation & Editing: Bespoke, high-fidelity character animations and editing.... Continua a leggere