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Chi sono
I’m an Unreal Engine developer specializing in C++ and Blueprints. I build clean, scalable, and reliable gameplay systems for projects of all sizes. My work includes gameplay mechanics, UI/UMG and Common UI, inventory systems, interaction systems, character mechanics, menus and settings, input and controller support, save/load systems, and custom features. I can build new systems, improve existing ones, fix bugs, and integrate features into your project. Contact me before ordering so we can discuss your requirements.... Continua a leggere