I will game ready 3d pbr props, creatures for unreal

Y
yuango18
Y
yuango18
YUAN
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

I create game-ready 3D assets with a full PBR workflow props, creatures, and complete Unreal Engine scenes. Studio-quality monsters or optimized props, with clean topology, proper UVs, and 4K PBR textures that drop straight into your engine.

Why work with me

- Full PBR pipeline: highpoly sculpt retopo RizomUV 4K textures (Albedo/Normal/Roughness/AO/Metallic)

- Bilingual pro in ZBrush, Maya, Substance Painter, and Unreal Engine 5

- Game-optimized or film-grade fidelity, per your poly budget

- UE5 scene setup: materials, lighting, particles, post-processing

Proven track record

- Corporate promo films for a publicly listed company

- Immersive 4-screen and 5-screen (folded-display) films for Chinese museums, built around each museum's history

- Outsourced heavy-armored creature asset for a major Chinese animation studio

How it works

1. Message me before ordering confirm scope, poly budget, texture resolution, formats, and timeline.

2. I deliver step by step, with set revisions.

3. Need full confidentiality / no resale? Grab the "NDA / No Resale Rights" extra.


Message me to get started.


Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

Scopri di più su YUAN

YUAN

ZBrush MAYA Unreal Engine5 SubstancePainter

  • DaCina
  • Membro daago 2026
  • Tempo di risposta medio1 ora
  • Lingue

    Inglese
I am proficient in the PBR workflow and capable of creating models and scenes to your specifications, complying with either film‑grade fidelity or polygon‑count constraints for game assets. My toolset includes Maya, ZBrush, RizomUV and Substance Painter. I can render final outputs using Redshift or Arnold within Maya, or prepare assets for Unreal Engine. Inside UE, I perform scene assembly, material setup, particle effects, lighting arrangement and post‑processing adjustments to achieve the desired visual results.

Il mio portfolio