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Chi sono
I’m a 3D modeler focused on creating detailed, efficient, and visually compelling assets for real-time and cinematic applications. My work spans hard-surface and organic modeling, with an emphasis on clean topology, optimized geometry, and strong attention to form and proportion.
I’m comfortable working across the full asset pipeline—from concept interpretation and blockout to high-poly sculpting, retopology, UV mapping, and texturing. I aim to balance artistic quality with technical performance, ensuring models are both visually striking and production-ready.... Continua a leggere