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Chi sono
Hi! I'm Zihuan, a game developer using Unreal Engine with hands-on experience in Blueprints, Sequencer, cinematic design, and real-time interaction. I’ve helped university students and indie teams create cutscenes, game mechanics, demo scenes, and technical tools.
I specialize in delivering visually polished, logically clean, and performance-optimized UE5 content. I'm passionate about turning creative ideas into interactive reality, and I’m committed to clear communication and reliable delivery.
Let’s collaborate to bring your vision to life!... Continua a leggere