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Chi sono
Hi, I'm Jyoti, a 3D Character Artist with experience in character modeling, retopology, UV mapping, and game-ready asset creation.
I specialize in creating clean topology, efficient UV layouts, and optimized meshes suitable for texturing, rigging, animation, and game engines.
Using Maya, ZBrush, Blender, Marvelous Designer, and Substance Painter, I focus on delivering high-quality work with clear communication and attention to detail.
If you need help with retopology, UV mapping, or character assets, feel free to reach out. I'd be happy to discuss your project.... Continua a leggere