
OllendorfEnvArt
Mid Environment Artist, Stylized, Unreal 5
Competenze

Consulta i miei servizi


Esperienza lavorativa
Contractor
Full time • 7 mos
Mid Environment Artist / VR / Astral Shore Games
Mar 2026 - Present • 5 mos
I joined the team as a Mid Environment Artist for the creation of the environments in "𝗣𝘂𝘇𝘇𝗹𝗲𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗪𝗼𝗿𝗹𝗱," contributing my experience from PC and Console projects. Responsible for creating optimized environments for Meta Quest 3 in UE5. Within the team, I implemented and improved the previous workflow for one that is more efficient, faster, and specifically optimized for VR. I assist in the creation of textures using Substance Designer (Tiles, Decals, Trim-Sheets, Atlas). I trained team members on the new workflow and new techniques for environment creation (texturing, modeling, and optimization). These are the tools I use on the project: UE5 - Blender - Substance Painter - Substance Designer - GAEA - Affinity.
Prop & Environment Artist / Future/Past Creatives
Jul 2026 - Jul 2026 • 0 mos
Creating AA quality props for internal projects. Tools I used on the project: Blender - Substance Painter - ZBrush - Affinity
Environment Artist / VR / Osyrys
Aug 2025 - Oct 2025 • 2 mos
𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 𝗔𝗿𝘁𝗶𝘀𝘁 𝘀𝗽𝗲𝗰𝗶𝗮𝗹𝗶𝘇𝗶𝗻𝗴 𝗶𝗻 𝘁𝗵𝗲 𝗰𝗿𝗲𝗮𝘁𝗶𝗼𝗻 𝗼𝗳 𝗼𝗽𝘁𝗶𝗺𝗶𝘇𝗲𝗱 𝗽𝗿𝗼𝗽𝘀 𝗳𝗼𝗿 𝗩𝗥 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀 𝗶𝗻 𝗨𝗻𝗶𝘁𝘆. Responsible for modeling, texturing, and optimizing game-ready 3D assets. Created materials (including Trim-sheets and procedural materials) to ensure high visual quality and optimal performance. Tools that I used: - Substance Painter / Designer - Unity - Blender - Affinity Collaborate in the development of environments for projects such as: - 𝗖𝗼𝗿𝗽𝗼𝗿𝗮𝘁𝗲 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝘀 (Project for PERUMIN) - 𝗖𝘆𝗯𝗲𝗿𝗯𝗹𝗮𝗱𝗲 𝗿𝘂𝗻𝗻𝗲𝗿 (Game)