Alcune informazioni sono riportate in lingua inglese.
Chi sono
I build high-performance software for graphics, real-time systems, GPU acceleration, and computer vision. My main focus is Vulkan, CUDA, engine architecture, rendering pipelines, and real-time video analysis. I work on OpenGL to Vulkan modernization, custom rendering systems, engine core development, asset pipelines, and GPU-accelerated applications. I value clean architecture, maintainable code, and practical performance gains for technically demanding projects.... Continua a leggere